2010-2019 The Dawn of the Gaming Metaverse
“ The metaverse is not an App Store with a catalog of titles . In the metaverse , you and your friends and your appearance and cosmetics can go from place to place and have different experiences while remaining connected to each other socially ”
- Tim Sweeney , CEO , Epic Games
During the last decade , the gaming community became the most active testbed for metaverse features , as developers looked for new ways to keep users inside their virtual worlds . From MMORPGs like World of Warcraft to more modern iterations like Fortnite have amassed tens of millions of regular users having shared social and recreational experiences online .
2021 The Metaverse Alliance
In May , 17 South Korean companies banded together to form the “ Metaverse Alliance ”, an industry association dedicated to growing and elevating metaverse technology like VR , AR , and shared spaces . In July , SK Telecom launches its own metaverse , ifland , in an attempt to create “ a new kind of social networking service culture ”.
2022- ???
The Age of the Metaverse
From Korean telecom companies and crypto enthusiasts to social media giant Facebook , the world of tech is being increasingly vocal about the direction in which we ’ re headed . From the multi-dimensional gaming spaces created by Roblox , to large scale enterprises looking to recreate the sense of a shared office in digital space , the 2020s are on track to be the decade we all step into the metaverse .
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